Black Widow | |
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Developer(s) | Atari, Inc. |
Publisher(s) | Atari, Inc. |
Designer(s) | Bruce Merritt[1] |
Platform(s) | Arcade |
Release | 1982 |
Genre(s) | Multidirectional shooter |
Mode(s) | Single-player |
Black Widow is a vectorarcade game developed by Atari, Inc. released in 1982. The player takes the role of a black widow spider defending a web from invading bugs. The player must move the spider around the web while simultaneously shooting/avoiding various bugs and collecting the bonuses that appear after the enemies are eliminated. Game pigeon for ios 9 tweak. The game is a twin-stick shooter in the vein of Robotron: 2084 by Williams, but with fewer enemies on-screen.
Black Widow was offered as a conversion kit for Gravitar, which was not a successful title.[citation needed] The kit used the original GravitarPCB with a few small modifications and a new set of ROM chips. Many factory-built Black Widows were produced using unsold Gravitar cabinets with Black Widow sideart applied over the Gravitar sideart.[citation needed]
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To destroy certain enemies, the player must lure other enemies into destroying them. There is also the Bug Slayer, a bug that helps the player eliminate enemies, with only loss of potential points being the only consequence. The Bug Slayer can help the player in tough situations, but can also prevent the player from achieving the number of extra lives necessary to endure later, more difficult, rounds. Also, other enemies appear on the playing field as eggs, laid by other enemies. The player can move these eggs off the playing field to both eliminate the enemy and receive points, before it reaches maturity.
Black Widow was included in Atari Anniversary Edition Redux for the SonyPlayStation, released in 2001. In 2003, Microsoft Windows could play Black Widow as part of Atari - 80 Classic Games in One!. Released in 2004, Atari Anthology ported the game to the PlayStation 2 and Xbox gaming consoles, and in 2005, the Nokia N-Gage cellular phone received a copy of Black Widow in Atari Masterpieces Volume 1.
James Vollandt holds the official record for this game with a maximum 930,100 points.[2]
Here’s a simple math game you can use as a book-tivity with any of the Pigeon books by Mo Willems. The newest Pigeon book was released today, April 1st! The new book is called The Pigeon Needs a Bath!(this is an Amazon affiliate link).
To play this game you will need some small cubes, such as linking cubes, or a similar manipulative. You could also use lima beans. You will need to print out the Pigeon, which you can find on coloring sheets available at PigeonPresents.com. (I am not able to provide a printable for this due to copyright.) Coloring sheets can be found in the Teachers’ Guides on the Grown Up Stuff section of Pigeon Presents. “The Duckling Gets a Cookie Event Kit” and “The Pigeon Wants a Puppy Event Kit” both have Pigeon coloring pages.
Color and cut around the pigeon’s outline and laminate if you choose. Give each child about 10 cubes. The cubes will need to fit in their hand(s), so use something that isn’t too large.
To play the game, children will drop a handful of cubes onto the Pigeon. They will count how many cubes landed on the Pigeon and how many cubes are off. (If it lands on the white part of the paper, but off the pigeon, we still consider it “on”.) You could have them compare to see which has the most cubes: on or off. You could also have children record their answers by writing the numeral on a dry erase board or paper. Children who are not yet able to write the numbers could stamp them if you have a set of number stamps.
This game could be adapted to work with any storybook character or any theme by using a different clipart image.