Pawn Promotion can Win a Game: Part of both the
Beginner's Chess Guide and the Chess Strategy Guide, Section 1
Promoting a Pawn is often a key goal of a lot of Chess Game Strategies.
Generally, you would promote a pawn to a queen; however, you can also promote it to a rook, knight, or bishop. When the pawn is promoted to a queen, the move is often termed queening, and it is allowable for there to be two queens of the same color on the board. Sometimes a rook is used in an inverted position to designate the second queen.
This is where you manage to advance any one of your Pawns to your opponent's back row ...
Upon reaching this target, because the rule has always been that Pawns cannot move backwards, a reward was deemed a suitable fit for getting the most humble of pieces into the heart of the enemy's territory.
Should any of your Pawns be in this position, you may choose to exchange - or Promote - the piece for any ONE of the following:
By far, the most popular choice is an exchange for a Queen - with such a powerful range of attacking options, in comparison to other pieces, this is no surprise.
Often, by the stage of the game, where a Pawn may get to Promote, both sides have fewer pieces on the board and that results in a lot of free space, which the Queen is most able to dominate.
It may seem pointless to offer an exchange for anything but the Queen. However, as there are three other options available, we may as well take a look at a scenario for each. First up, the Knight ...
In this scenario, under pressure from White's Queen, Black panics and, within two moves, ends up with his King on c7.
On White's 3rd Move, of this endgame sequence, he could, again, 'Check' Black's King with either the Knight (to e8) or Queen (to h7) ...
In the end, White Promotes the a-file Pawn, exchanges for a Knight and Black's King is hit with 'Checkmate'.
This Checkmate could easily have been made with the Queen, as it requires a long-range, diagonal attacking ability.
But the Bishop can also attack at from distance, along the diagonals, so is equally equipped to seal the victory, for White.
Another scenario where the Pawn could be Promoted to a Queen, which would 'Checkmate' Black's King ...
Instead, as the Rook can also attack along the straights, and from distance, it is shown here, as the piece that wins the game.
And, here, probably the exchange of choice, for most players, the Pawn is Promoted to another Queen, which strikes from distance, to 'Checkmate' Black's King.
It could have been the Rook that sealed the victory, as shown in the previous scenario. Either way, it's Checkmate, but there's something more appealing about getting more than one Queen on the board, to win a game.
From this Pawn Promotion Guide, Return to the Beginner's Chess Guide (Section 2) |
Return To The Chess Strategies Guide (Section 1) |
It’s a little hard to convince kids that a pawn can get promoted to anything it wants when it reaches the other end. So I have a make up some logic based stories or reasons for everything that happens in chess.
One of the toughest questions I have faced,
Well, you cannot disappoint them with a statement like “That’s how the chess rules are”. Rather tell them a reasonable story. Like this one.
Imagine you have a troop of soldiers and you are up to a battle. Initially, soldiers are not tired. They can run and fight, but eventually they get tired. That is why a soldier can move two squares initially but he gets tired after that.
This is how i tackle this.
Let’s say there is a teacher in your school. He teaches really well and handles classes very well and works hard. He needs a promotion soon right? May be to a Head Teacher, or a principal.
Similarly when a soldier(pawn) fights hard, gets through all the obstacles and reaches the enemy territory with his bravery then it is our duty to give him a promotion. So we reward him with a position where he has the option to choose.
When a pawn reaches the enemy territory, you have the option to promote your pawn to anything you want it to be except for King.
You can change it to a Queen, Rook, Bishop or a Knight. Choose the best piece depending on the position. Most of the times choosing a Queen is better as it is the most powerful piece on the board.
Once the pawn reaches the final square, you can change it to a Queen.
This makes every pawn a potential Queen. We say that pawns are the weakest chessmen on the board, but it depends on where your pawn is, it depends on the position to be precise.
For the same reason, you should be very careful about loosing pawns. Nothing can replace them. Keep this mind that in most of the End-Games, the goal is to promote a pawn.
You can play with as much as 9 Queens in a chess game if you get to promote all your pawns to Queens. This is unlikely to happen in a chess game.
In the below example, promoting your pawn to a Knight is a wiser option than to a Queen. Promoting it to a Queen will lose the game whereas a Knight will save the game.
You must push the Passed Pawn at every available opportunity